January Jobs Report: Tech Industry Starts Strong

by Collin Webb on February 5, 2016

January 2016 Unemployment ReportLast month, for the first time since February 2008, the unemployment rate fell below 5%. The Bureau of Labor Statistics’ employment report for January showed an unemployment rate of 4.9% and a jobs creation total of 151,000. While the unemployment rate hitting an eight-year low is certainly noteworthy, the drop off in the total number of positions created from December to January makes January’s employment report a mixed bag. According to a report from MarketWatch, the smaller-than-expected increase in jobs could add to the growing concerns about the U.S. economy. However, the January report also offered several pieces of good news that signaled a healthy state for the labor market.

With the overall hiring pace decreasing slightly from 2015’s robust finish, all eyes will be on next month’s report to gain some clarity as to the projected state of 2016’s labor market.

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The Steps to Crowdfunding Success

by Modis on February 1, 2016

CrowdfundingThinking about launching a side business or getting your passion project off the ground? Consider crowdfunding—the practice of allowing your buyers or accredited investors to fund the development of your idea. Many successful initiatives including the Pebble Smartwatch and the Oculus Rift have relied on crowdfunding to bring the projects to market.

But the space is challenging to navigate—and competitive. While the success rates for the majority of crowdfunding platforms are not publicly known, Kickstarter has reported success of around 45% of the campaigns that have been run on its site.

These days, the barriers to launching a crowdfunding campaign are low, and there are numerous platforms at every aspiring founder’s fingertips. Fundable makes it possible to reach accredited investors. Meanwhile, Indiegogo and Kickstarter have opened doors for entrepreneurs to connect with potential customers.

How do you take the right steps for your venture? The following tips will get you going in the right direction:
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668x200_BlogHeader_RegionalReportThe Bureau of Labor Statistics released their Regional Jobs Report for December earlier this morning and regional and state unemployment rates were little changed from November. However, 42 states and the District of Columbia saw their unemployment rate decrease year-over-year, which bodes well as we get into the full swing of 2016. On another positive note, the IT industry continues to perform well. Since December 2014, 41 states have added IT jobs to their workforce.

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Our 16 Most Anticipated Video Games of 2016

by Modis on January 20, 2016

No Man's Sky logoWith 2016 getting off to a busy start, it’s important to pace yourself by balancing hard work with plenty of play. For many of our fellow tech enthusiasts, gaming is a great outlet for blowing off steam and unwinding. To get you charged for the rest of 2016, here’s a look at 16 of our most anticipated video games coming out this year! Enjoy!

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Young child coding at computerRecruiters are well-aware that the demand for top technical talent currently outweighs supply: there are more open roles than there are people to fill them, and the trend is only going to persist in the coming years.

The challenge comes down to the talent pipeline. Very few grads are entering the workforce with the programming skills and technical creativity that the U.S. economy needs—not just among startups but for organizations of all types and sizes.

Why should companies sit back and wait for the talent shortage to get worse? There’s an entire school system full of kids out there who are eager to learn and prepare for adulthood. Companies should invest in them by empowering them to get a coding education. Here’s how:

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Is 2016 the Year of VR?

by Modis on January 18, 2016

Man using VR deviceIn the decades since video games first hopped from arcades to living rooms, true virtual reality has mainly been a pipe dream — a lofty, nebulous goal that the gaming world has aspired to achieve someday. With consumer technology finally catching up with our dreams of innovation, we’re pushing closer and closer towards making VR a regular part of the household gaming and multimedia experience.

Is 2016 the Year of VR? All signs are pointing to “yes,” but in order to get a full picture of the rough path we’ve trail blazed so far, it’s worth looking back on our journey up to the present.

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